Each of these apis are described in detail in the sections below.
Windows mixed reality motion controllers unity.
There are multiple files available for this download.
The motion controllers are accessible using unity 2017 2 in the wsa input namespace.
The button and axis ids in the table below are supported in unity s input manager for windows mixed reality motion controllers through the input getbutton getaxis apis while the windows mr specific column refers to properties available off of the interactionsourcestate type.
Windows mixed reality controller input details for unity the grip squeeze axis is a binary control so it only reports values of 0 or 1 with no values in between.
Holotoolkit is a great add on but you can implement the bulk of the functionality directly with unity 2017 2 interactionmanager the mixed reality portal simulator also support the controller events to facilitate dev test.
More info see in glossary headset.
And remember you can always get around in mixed reality using just your voice.
The table below lists the different axes available when using window mixed reality controller inputs along with the positive and negative directions for each axis.
For windows mixed reality immersive headsets motion controllers are the primary way that users will take action in their world.
You can also use an xbox controller or a mouse and keyboard.
This is achieved using the sensors built into the headset.
Windows mixed reality motion controllers allow users to interact in mixed reality applications allowing precise low latency tracking of movement within the field of view fov of their windows mixed reality a mixed reality platform developed by microsoft built around the api of windows 10.
The windows mixed reality motion controller model drivers enable improved features and performance on windows mixed reality motion controllers.